202309191500 A conversation on AAA games
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Intro
- SHA
- CHD
- Closer
- Toronto
- Fc 6
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Closer
- Director 在后期加入以新的视角来看待一个已经开发了很多年的游戏
- Most challenge one
- AC2 - the first project as closer
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Producer vs. Closer
- Producer
- Join at first
- Closer
- Join at end
- Producer
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How define AAA
- Big (size is not the only criteria)
- Fun
- Quality execution
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Unique challenges
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How become producer for FC
- Join from FP
- One month to FP
- Creative director leave
- Producer + creative director -> creative director
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Exciting part
- Like creating art
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Experience on Avatar
- Lore-based
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Lead and co-dev relationship
- Fc6 dlc
- Over expectation
- Fc6 dlc
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How to improve ourself
- Co-dev to learn
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Biggest challenge?
- Resources
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Achievement
- 炸鸡叔最终作为反派
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What experience is unique for AAA
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Producer vs. Closer 是一种帮助的视角还是互相冲突的观点
- 如果同时想做好两个可能不太可能
- Producer 应该 push quality
- Closer 应该 make sure deliver
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What to push, what to balance
- Not to do
- Everything
- Not to do
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Pros vs. Cons. Of working on own IP or external IP
- Own IP
- More freedom
- External IP
- Will get more feedback
- Need to learn how to work together
- Own IP
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Tough situation makes you learn
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Highlight for different studios
- Avery towler - racing game
- Passion
- Ac
- Lovely
- Avery towler - racing game
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Biggest mistake
- Covid
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difficult choice - design/production
- AC multiplayer
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How to settle in different studios/ adapt to different projects
- Get to know people/ know what they want to do
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FC online to classic, why?
- After FP then convince project to switch
- Motivation
- Engine constraint
- What want to push
- Character
- Story
- Safe choice
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how to balance the challenge between met their expectation and what we will to deliver
- Game creator is experience creator.
- We would like to create experience we would like player to experience, but player will have expectations. How to manage Player expectations?
- As producer from start
- As closer from end